Friday, April 23, 2010

Ok now for the core choices, to list them i ran: 4 units of 5 ungor raiders all with music, 2 units of 5 warhounds. 20 gors with extra hand weps. and 10 gors with XHW.
i took 4 units of the raiders so i could deploy 2 of them in ambush and use 2 as screens. the warhounds were there to add some speed and utillity to the army.
The smaller unit of gors went into ambush and the larger unit was there to bunker the BSB and act as a infantry block(Static combat resolution, out numbering banner ect ect ect).

The core choices i took was to keep points down a bit and to try and strengthen some of the limiting factors if hte rest of the army, i have no other large blocks to reply on and so the gors were espcially handy in that area, i had no other unit as fast as the hounds. and the skirmishing ungor-archers were just to diverse in there roll i couldnt not take them.
I wasnt relying on any of my core units to kill anything or hold anything up. none of them had any kind of save, but that they had was utillity i could use the hounds in tandem with the minotaurs for compensate for the 1D6 overrun/pursuit i could use the ungor raiders as fantastic screens for more vunerable troops at -1 to shoot for skirmish and the fact that in order to force a panic test you will reduce them to under US5 so what ever there screening will not need to take a panich test them selfs if the ungors panic through them.

Well thats it, next time i will be doing The special choices

No comments:

Post a Comment